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	<title>Comments on: Playing with Time</title>
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	<link>http://jbirdhistory.wordpress.com/2008/04/03/playing-with-time/</link>
	<description>...Hopefully</description>
	<lastBuildDate>Sat, 10 May 2008 01:20:50 +0000</lastBuildDate>
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		<title>By: Becky</title>
		<link>http://jbirdhistory.wordpress.com/2008/04/03/playing-with-time/#comment-54</link>
		<dc:creator>Becky</dc:creator>
		<pubDate>Wed, 09 Apr 2008 02:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://jbirdhistory.wordpress.com/2008/04/03/playing-with-time/#comment-54</guid>
		<description>I really like your post this week, especially the part about the back button in terms of video games. It seems so obvious now, but I had not thought about it like that before reading your post.  It&#039;s a great way to tie our readings from last week in with our readings from this week.  While most video games don&#039;t have a back button, all you had to do with Super Mario Bros was die and you learned what made you die and how to prevent it. It&#039;s exactly the point Krug made in his book about the back button and the point Gee makes in his book for this week about learning from playing video games.</description>
		<content:encoded><![CDATA[<p>I really like your post this week, especially the part about the back button in terms of video games. It seems so obvious now, but I had not thought about it like that before reading your post.  It&#8217;s a great way to tie our readings from last week in with our readings from this week.  While most video games don&#8217;t have a back button, all you had to do with Super Mario Bros was die and you learned what made you die and how to prevent it. It&#8217;s exactly the point Krug made in his book about the back button and the point Gee makes in his book for this week about learning from playing video games.</p>
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